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Devil hunter flat

A environment project from university based on the devil may cry series of games. Its not an actual location from any of the games but rather heavily inspired by the games and the world thy create The hardest thing about this project was lighting, trying to get the balance between outdoor and in door lights was hellish as I wanted to keep the god rays that come in through the window but still wanted to see the inside.
I am still uncertain if it worked in the end and may revisit this at a later date.

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lighting plans

lighting plans

fixes

fixes

development over time

development over time

texture passes

texture passes