A project from UNI that I did eventually get to look good but I don't think the 3D viewer shows it of as well as how it looks in substance I am trying to fix this but it may take a while. Any who the idea was to make a set of weapons for a Warhammer fantasy styled For Honour type game so the weapon has baked on battle damage in the form of scratches and dents.
Triangles 3.8k
Quads 583
Polygons 3
Total triangles 5k
modelled in maya and Zbrush textured using substance painter